Definitive ending of a chess game

Checkmate is the clearest decisive finish: a king is attacked and has no legal escape. But a final result can also come from resignation, time or a draw.

How a chess game finishes

EndingResultWhat decides it
CheckmateWinAn attacked king has no legal escape.
ResignationUsually a lossA player concedes; see the exception below.
Time expiresUsually a lossThe required moves were not completed in time; the same exception applies.
StalemateDrawThe player has no legal move, but their king is not attacked.
Dead positionDrawNeither side can ever checkmate through any legal continuation.
Draw agreementDrawBoth players agree, subject to event rules.
Repeated positionDrawThree occurrences allow a claim; five end the game automatically.
Move-count rulesDraw50 moves each without a pawn move or capture allow a claim; 75 end it automatically, unless the last move checkmates.

For resignation or expired time, FIDE awards a draw if the opponent has no possible legal mating sequence.

Checkmate or stalemate?

Checkmate

♚♛♚a8b7c6d5e4f3g2h1
Black to move: the queen attacks a8. Its own king protects b7; every escape is covered.

Stalemate

♚♛♚a8b7c6d5e4f3g2h1
Black to move: a8 is safe, but a7, b7 and b8 are unavailable.

Source: FIDE Laws of Chess: Articles 5, 6.9 and 9. Rules checked October 12, 2026. Event and online-platform procedures can differ.